Platinum Games’ last two releases seem to be floundering on Steam, with Babylon’s Fall struggling to keep over 100 players.
You already know by now what a flop has been. Square Enix and PlatinumGames’ attempt at a live service game failed to garner much of an audience at launch, attracting – and this was before all the negative reviews came out.
Since launch, the number of concurrent players has steadily declined. Over the past week, Babylon’s Fall has struggled to maintain more than a hundred concurrent players, regularly dipping below that number.
While there are no player statistics for the PlayStation versions of Babylon’s Fall (the game is not available on ), judging by the Steam player counts the lowest recorded figure was just eight people on April 13.
Despite the obvious lack of player interest, Square Enix is insistent that it will continue to support the game and not abandon it. Currently, there’s a crossover event with the last Square Enix/PlatinumGames collaboration, , although it seems obvious that hasn’t worked to attract more people.
You can see the data yourself over at and it honestly makes us wonder if Square Enix is deluding itself when it says the game isn’t in any danger.
The situation is arguably worse for PlatinumGames since, not long before Babylon’s Fall, it also launched 2D shooter . While undeniably a better game, it has even less players than Babylon’s Fall, at least on Steam.
It peaked at only 44 players when it launched in late February and, according to that number has spiralled downwards to zero. Yes, you read that right. At the time of writing, nobody is playing Sol Cresta.
Admittedly, Sol Cresta is a much smaller game and is designed for short bursts of gameplay, especially when compared to something like Babylon’s Fall that intends to be supported for a long period of time.
Still, zero players is never a good sign. The fact that PlatinumGames is charging £30.99 for a follow-up to an extremely obscure retro shooter is likely a contributing factor.
Thankfully, PlatinumGames has scheduled for this year (assuming it doesn’t get delayed). Aside from being a long-awaited sequel for its most iconic franchise, it’ll also mark a return to what PlatinumGames does best: stylish over-the-top action.
There is also , but we still know nothing about it outside of its announcement teaser.
Although those two projects are promising, the wider concern is that PlatinumGames has said it wants to make and has already set-up a new studio to specialise in them. Which means they have a lot to learn from the failure of Babylon’s Fall.
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